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How Denshin's Referral Cap Keeps Your Own Play First

Understand Denshin's referral points: when an invite starts counting, how the 25% cap is calculated, and why more invites cannot raise that ceiling.

Generated photographic-style cyberpunk city terrace with a paper diagram showing referral points capped at 25% of points from your own play.

An invitation can bring someone into the city. It should not replace playing in it. Our referral system reflects both ideas: you can receive points when someone you invited completes real activity, while your own play sets how much referral credit you can receive.

The number to understand is 25%. It is a ceiling measured against points you earned yourself, rather than a flat allowance for each new season. This guide explains what starts a referral, what reaches your points total, and how to read the remaining room shown on your profile. The current rules are in our referral handbook.

Every profile has an invite link containing its referral code. A newcomer can open that link and sign in to attach to the inviter. The relationship is set once; it is not something an established player can switch whenever another link appears.

Using a code does not award the inviter points by itself. The 5-point arrival bonus waits until the invited player completes a first quest. That connects the bonus to participation instead of counting a sign-in as completed work.

There is also a share from the invited player's quest activity: 10% of the points a completed quest paid them, including their profile multiplier and team seat where applicable. Each share is rounded down. The first quest can produce both its ordinary referral share and the arrival bonus, provided the inviter has room under the cap.

These are game points. They are not a cash balance, a payment from the invited player, or a promise of a season prize. The invited player keeps their own points in full; the system adds the inviter's share separately.

Your own points set the ceiling#

The cap compares referral credit with your own lifetime points excluding referral income. Quest points, the profile multiplier and Daily Check contribute to that own-play side of the calculation.

referral ceiling = 25% × own lifetime points excluding referrals
remaining room = referral ceiling − referral points already received

Receiving referral points does not make the ceiling larger. That would let the bonus keep expanding itself. Earning more through your own play raises the ceiling, because the number it is based on has grown.

This distinction also matters when reading percentages. A cap equal to one quarter of your own points is not a promise that referrals will make up one quarter of your combined total. The denominator is your own qualifying points, not the combined number after referral credit has been added.

Read an example from left to right#

Suppose, as an illustration, you have earned 1,200 points yourself, excluding referrals. Your referral ceiling is 300 points. If you have already received 180 referral points, the remaining room is 120.

Profile figure Illustrative value
Own points excluding referrals 1,200
Referral ceiling 300
Referral points received 180
Room remaining 120

Now suppose you earn another 400 points yourself. Your own total becomes 1,600, so the ceiling becomes 400. With the received amount still at 180, the room is now 220. No additional invitation was needed to raise that limit.

If you reach the ceiling, adding more invitees cannot move it. Further referral credits are not paid while there is no room. Read the profile's current remaining amount before expecting another completed quest to add a referral share.

The table is a worked calculation, not a player result. Actual credits depend on the completed activity, rounding and available room at the time they are checked.

Daily Check uses the same limit#

An invited player's counted Daily Check can also produce a referral share. Daily Check uses Denshin Sync, an on-chain transaction from a linked wallet, so the share follows proven activity rather than opening the application.

The share is 10% of that day's points, rounded down. Under the current streak schedule, days 1–9 produce no referral point after rounding. Days 10–19 produce 1, days 20–29 produce 2, and day 30 and beyond produces 3.

Only one Daily Check per player per UTC day counts. Its referral share sits under the same 25% cap as the other referral credit; it does not have a second allowance beside it. Our Daily Check reference explains the streak itself.

A newcomer applies the code before earning points#

The invite flow is for someone arriving to play, not for attaching an existing playing history to a new inviter. Once an account has earned points, it cannot apply a referral code. The documented exception is the Genesis welcome bonus, which arrives before play and does not close that opportunity.

This makes timing straightforward: a newcomer opens the invite link and signs in before starting point-earning activity. After the referral has been set, it cannot be changed. Your own code is rejected, and referral relationships cannot form a loop through someone you already referred.

The system has one referral layer. You receive credit from people you invited directly, not from everyone they later invite. A code also has a maximum of 1,000 referrals. That upper limit is separate from the points ceiling: having room for another person does not necessarily mean having room for another point.

Why the limit grows with play#

A fixed points allowance would eventually stop an active player who both invited people and kept completing quests. A proportional ceiling grows with that player's own record. At the same time, it keeps invitations from becoming a substitute for the work the leaderboard is meant to reflect.

Referral relatives also cannot fill the same team quest together. That restriction and the one-layer rule address different ways relationships could outweigh independent participation. The public fair-play guide describes the wider reasoning without making the invite count a measure of player quality.

Check three figures before expecting credit#

Your profile shows referral points received, the current ceiling and the remaining room beside the invite link. The invite list separately shows who joined and whether they have finished a first quest. A joined player and a credited arrival bonus are different stages.

Read those figures together. A completed first quest explains when the arrival bonus becomes relevant; the remaining room explains whether more referral credit can fit. Your own lifetime record explains why that room can change even without another person joining.

That is the role of an invite in our city: help someone arrive and recognise the activity that follows, while keeping your own play at the centre of your progress.

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